Video games: Beyond just fun

Authors

  • Dani Tost

Keywords:

game, serious game, gamification, magic circle, virtual reality, simulation

Abstract

Video games exert an enormous power of attraction on a large part of the child, youth and adult population. The so-called serious games are video games designed for purposes other than pure leisure. Gamification consists in the introduction of game mechanics in non-playful contexts. Both try to take advantage of the captivating nature of the game to attract and retain users in non-playful activities as diverse as education, rehabilitation or professional recruitment. This article explores the concept of play, analyzes its characteristics and design elements, and presents examples of serious games and gamification.

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Published

2023-09-22

How to Cite

Tost, D. (2023). Video games: Beyond just fun. Revista De Tecnologia, (11), 24–33. Retrieved from https://revistes.iec.cat/index.php/RTEC/article/view/150640

Issue

Section

Articles